Eldritch Themed Fishing Game

This was a prototype where you're a hunter wielding a spear gun hunting the eldrich horror-themed creatures of the deep in an underwater cave

Roles: Technical / Systems Designer

Studio: Away From Home Studios

Development Time: 2 Weeks

Engine: Unreal Engine 5

Contribution:

Over the 2 weeks of development, my role was to design the mechanics and systems. 

Inspiration:

For design ideas I looked for inspiration from games like theHunter: Call Of The Wild, Subnautica, and Titan Souls. 

Reflection:

Still being new to unreal 5, any time in engine was spent understanding the modeling tools in practise scenes. Most of my time was spent outside of engine with drawing up design documents and communicating with the programmers about what was within scope. Even though our production time was only 2 weeks, I felt we had successfully achieved at creating a game-feel which was representative of a what the full game could feel like.

My biggest frustration was not understanding the modeling tools well enough at the time of production to help with the level design, but it's only a minor complaint as I am proud of my systems design work. As of now my familiarity with Unreal 5's modeling tools is good enough that I can comfortably sit in as level designer again.