Me and a small team were contracted to create prototypes and vertical slices with the purpose of being presented to investors.
This game is a story driven, third-person hero shooter.
Roles: Lead Designer
Team: 2 designers including myself, a programmer and an environment artist.
Development Time: 2023 - 2024
Engine: Unity
My Contributions
I am under an nda, but I've been allowed to feature some of my work for my portfolio.
As we were a small dev team, I become a broad T shaped designer. With a primary focus still remaining on level design, I contributed the following skills.
Level design
Blockout (probuilder)
Enemy / Item Placement
Set Dressing
Combat design
Balancing / Playtesting
Tweaking AI Behavior
Systems design
Mechanics design
UX design
I've was also resposible for writing up the design documents and managing the production pipeline.